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Thursday, January 11 • 3:30pm - 4:30pm
Game Design as Pedagogy

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Games are an increasingly common part of classroom education. Whether we’re gamifying the structure of a course or bringing in a game to teach a particular concept, the interactivity increases student engagement and creates memorable learning experiences. In this presentation, we will discuss strategies for enabling students to design games. Building games as a course project challenges students to identify and teach the key concepts in course material. This design challenge seeks to facilitate transference while students produce games that are memorable and reusable.

avatar for John Stewart

John Stewart

Assistant Director for Digital Learning, Office of Digital Learning
John Stewart is the assistant director for the Office of Digital Learning at the University of Oklahoma. John is interested in using games in the classroom promoting digital literacy and opportunities for undergraduate research. Before joining the center, John lectured on history... Read More →
avatar for Keegan Long Wheeler

Keegan Long Wheeler

Office of Digital Learning
Keegan uses his background in science, pedagogy, technology, and design to provide others with holistic solutions for their instructional and technological needs. As an educational technologist, Keegan explores technologies to determine their viability in the classroom. Open and accessible... Read More →

Thursday January 11, 2018 3:30pm - 4:30pm
iHub Classroom Three Partners Place, 201 David L Boren Blvd, Norman, OK 73072

Attendees (8)