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Thursday, January 11 • 3:30pm - 4:30pm
Game Design as Pedagogy

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Games are an increasingly common part of classroom education. Whether we’re gamifying the structure of a course or bringing in a game to teach a particular concept, the interactivity increases student engagement and creates memorable learning experiences. In this presentation, we will discuss strategies for enabling students to design games. Building games as a course project challenges students to identify and teach the key concepts in course material. This design challenge seeks to facilitate transference while students produce games that are memorable and reusable.

Speakers
avatar for Keegan Long-Wheeler

Keegan Long-Wheeler

Educator | Open Practitioner | Web Creator | Design Dabbler | Instructional Hacker/Remixer | Game Maker | Ed Technologist/Problem solver of last resort @TeachOU Let's make learning more fun, together! | | My favorite project at the moment is eXperience Play (https://experienceplay.education... Read More →
avatar for John Stewart

John Stewart

Assistant Director for Digital Learning, University of Oklahoma
John Stewart is the assistant director for the Office of Digital Learning at the University of Oklahoma. John is interested in using games in the classroom promoting digital literacy and opportunities for undergraduate research. Before joining the center, John lectured on history... Read More →


Thursday January 11, 2018 3:30pm - 4:30pm
iHub Classroom Three Partners Place, 201 David L Boren Blvd, Norman, OK 73072

Attendees (8)